![]() ![]() Once again, keeping good positioning will help you get over the problem of spell range in most cases. ![]() Expanding the range of “touch” spells is a bigger benefit to this metamagic option, but it’s still a bit niche. Most spells have some solid range to them and it’s a bit rare to need the extra range. If this could be combined with spells like Cone of Cold, it would be a no-brainer but unfortunately those have a range of “self.” When you cast a spell that has a range of “touch”, you can spend 1 sorcery point to make the range of the spell 30 feet. When you cast a spell that has a range of 5 feet or more, you can spend 1 sorcery point to double the range of the spell. Sometimes you really need a spell to hit or affect something that’s just out of reach. With good positioning and team coordination, you shouldn’t need this too much. A chosen creature automatically succeeds on its saving throw against the spell. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. For those situations, there’s Careful Spell! Ideally you don’t have a tendency to catch your allies in your AoE spells, but sometimes it’s impossible to avoid. That said, note that I’m speaking generally.ĭepending on your Sorcerer’s role in the party, build, and your own personal preference, you might get better use out of some than others! Careful Spell I’ll be including some of my own personal thoughts for each of these options as well. Let’s now take a look at the different metamagic options available to you! So we’ve gone over the broad strokes of what metamagic is and who can use it. You Might Like: Ranking Every Sorcerer Subclass in D&D 5e! Metamagic Options The sorcery points you gain from Metamagic Adept can only be used for metamagic and not for creating spell slots with your Flexible Casting feature. If you’re already a sorcerer, make sure to keep track of these points separately from your other points. Just note that taking the Metamagic Adept feat also gives you two sorcery points. ![]() Otherwise, you’re capped at the number appropriate to your level. If you are a Sorcerer looking to gain extra metamagic options to add to your arsenal, this is how you do it. Warlocks’ Pact Magic feature also counts for this requirement as well. Spellcasters like Wizards, Bards, Clerics, and Druids can use metamagic if they take this feat.īasically, if a class has the Spellcasting feature, they’re able to take this feat. The Metamagic Adept feat from Tasha’s Cauldron of Everything allows more than just Sorcerers to use metamagic to enhance their spells. Now, Sorcerers can change their metamagic options when they reach levels 4, 8, 12, 16, and 18 in the Sorcerer class. Thanks to the Sorcerous Versatility feature from Tasha’s Cauldron of Everything, those days are gone! There was a time where Sorcerers were stuck with the metamagic options that they chose unless they could successfully beg their DM to change. Sorcerer Level Total Number of Metamagic Known 3-9 2 10-16 3 17+ 4 You can see the number of metamagic options known by level in the table below. Sorcerers get number of metamagic features based on their sorcerer level. When you first gain the metamagic feature, you’ll choose two metamagic options to help you on your journey! Sorcerers have access to metamagic starting at level 3. For now, let’s start with the basics! Who Gets Metamagic? We’ll cover all of your metamagic options in more detail later in this article. Your spells might have better range, hit harder, or not require verbal and somatic components to cast (to name a few!). Because your magic is so instinctive, you’re effectively able to defy the boundaries of what other casters might think is possible! Metamagic lets Sorcerers manipulate and alter spells to fit their needs in creative ways that other casters can’t.
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